A friend and aspiring polyglot once invited me to play a
language learning game called “Where Are Your Keys?” (WAYK). The game has a few
simple rules: all players are allowed to only speak in the language they are
trying to learn, a native or experienced teacher moderates through a number of
ASL signs, and the rest of the players are taught how to say, “What is this?”
in the given language, so that they construct their linguistic sense with this
simple phrase. Thus the game created a self-contained environment where the
players could immerse in the language they are learning.
This setup was vastly different from the classroom setting
I’m used to, where language learning took shape through memorization of words,
phrases, and rules. Now that I’m taking an introductory Japanese course along
with this linguistics class, I’ve been noticing how the concepts talked about
in class come to use in our learning of a new language. Moreover, it has
allowed me to think about and articulate on the linguistic processes that occur
in this game.
Having “What is this?” as the only available tool, one needs
to engineer creative ways of making the fluent speaker provide useful
information about the language. For example, the most elementary information
one can pull from the experienced speaker includes the syntax of the expression
“This is [name of object]” and what words to use to convey it. From there one
can point to a small collection of said objects to figure out the morphology of
plural nouns and pronouns, or maybe discover that both expressions are exactly
the same. As I used this format to learn Romanian, I looked for patterns of
speech, slowly constructed my own interpretation of its grammar, and corrected
it as I acquired more knowledge, much alike the process of natural language
acquisition.
To be fair, part of why WAYK worked for learning Romanian is
because it is a romance language like Spanish, my native language. It was easy
to perceive the phonetic and syntactic similarities: the Romanian expression
for “What is this?” /ʧe.əs.ta/ was one of many
phrases that resembled its Spanish counterpart /ke.es.esto/. With such cues I
was able to build a grammar based on one that I already knew, which made
learning Romanian that much easier. However, it would have been more difficult
to learn non-romance languages that have little syntactic or phonetic
similarities to those I know.
In these cases the classroom provides a space where teachers
can guide their students as they explore an entirely new set of linguistic
possibilities. The Japanese class I’m currently taking started with Japan’s two
alphabets and general greeting expressions, and from there we built on our linguistic
sense of Japanese through practice of vocabulary and sentence structure. This
is not to say that we could not have gained the same knowledge through
immersion or WAYK, but that my teachers’ summarization of the inner linguistic
workings of Japanese saved us a lot of time in trying to decode it.
It is hard to say to what extent the WAYK game could be used
to learn a language: after a certain point, concepts can become so abstract
that direct instruction would be necessary to continue learning the subject.
Nonetheless, WAYK can be helpful in having players gain an intuition in how
language acquisition works, and allows them to take an active role in building a
solid understanding of a language’s inner workings. Not only does this facilitate
further learning of the language, but it’s also a really fun time.
I had never heard of "Where Are Your Keys?”, but I would have loved to learn a language that way. I've never been a fan of the way language is taught in the traditional academic setting. Perhaps I'm just more interested in the ability to communicate with a language than the formal breakdown of it, but I never could appreciate the fact that after five years of spanish I was able to write an essay on the state of the economy in Mexico City, but I couldn't make my way around a spanish speaking country. I don't think that would have been true if I had played the WAYK game, on the other hand with only the WAYK game there's no way I could write such a paper. So when asking to what extent could the game be used to learn a language, I think it depends on what you want. If you want a formal understanding of a language than the traditional route seems best, however when your goal is simply practical capabilities this game seems to be ideal.
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